Build your training
like a course load.
After your first course, grappling stops being linear. There is no fixed order — only directions you can take your game. At High Noon, every weekly class is a course. You browse the catalog, pick what matches your interests, and commit to a term.
Live from day one. High Noon practice runs on a constraints-led model: every class is built around task-focused games with realistic resistance. Verbal instruction stays under ten percent of mat time. The rest is fighting.
Every grappling exchange flows through the same five phases. Our catalog is organized around them so you always know what you're working on, and why.
- Neutral: Feet to FloorThe standing phase. Two grapplers face each other — footwork, hand fighting, and the takedowns that decide who arrives on the mat in control.
- ImmobilizationThe top game. Holding an opponent down is the precondition for everything that follows — submissions, transitions, and the pressure that makes them concede position.
- The GuardThe bottom game. From underneath, the first job is staying safe; the second is turning defense into a sweep, a submission, or a return to standing.
- Back ControlThe strongest position in grappling. Once you're behind an opponent, every escape they attempt opens up a new opportunity to finish the round.
- SubmissionEnding the round. A choke or a joint lock, applied from strong position, that forces an opponent to tap rather than risk injury.
Most academies run a top-down rotation — every student works on the same area at the same time. At High Noon, the catalog is open. Every course has a standing focus. You enroll based on what your game needs right now, commit for a quarter, then re-enroll and adjust as your interests shift.